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Feb 17 13 10:21 PM
type of currency used in-game to purchase gear and to bid in the auction house, Astral Diamonds 'are what we've dubbed a "time currency" (similar to Dilithium in Star Trek Online or Questionite in Champions Online). Typically, a player can earn Astral Diamonds by doing certain types of quests and missions. And, usually, this content is time limited so a player can only repeat this type of gameplay so often. In our Starter Packs, we provide players a treasure chest full of Astral Diamonds so their own epic tales can begin at a sprint.
But... Wait!?! Isn''t that pay-to-win! I need to buy one of these "Starter Packs" to get the gear I want?
No, no. Not at all -- that's the beauty of this system.
In-game, a player can earn Astral Diamonds from completing content (usually somewhat harder than normal quests, but not necessarily "1337"). No one 'needs to purchase Astral Diamonds... Ever. Play as as you' like and get everything desirable that way.
nd please note that last sentence -- you can get everything you want by playing. Everything. This includes mounts, costumes, etc. Why? How? Because you can put your Astral Diamonds up on an auction house and sell them for micro-transactable points. Then you can purchase anything you'd like in our micro-transaction store. Committed players never need spend a dime in Neverwinter. Anyone can bankroll a hero just by playing.
Feb 17 13 11:05 PM
Feb 18 13 3:33 PM
Feb 18 13 9:21 PM
Laethyn wrote:So ... a few things:
1) I never said they were going to be charging for premium areas. I said I hope they don't. Glad to see they aren't
2) Just because charging for early access has been going on for some time doesn't make it ok, in my opinion.
3) They were calling it "beta access". It's not. It's early access. There's a difference. And indeed, charging for beta access is more ridiculous than charging for early access, for a game they intend to be fully free.
Doesn't change that I'll be getting it when it's available. And it doesn't change that I'll probably play it off an on. A week here, a month there. Though I hope I'm wrong. Too few games these days hold my interest for any significant length of time, nevermind that I simply don't have days on end to lose in a game.
And none of it changes that I'm of the opinion that getting people excited is a good thing, but pushing the game too much before launch can be equally bad.
Feb 18 13 10:50 PM
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